klaussilveira/qengine

Build Status
GitHub license

qengine is a cross-platform retro game engine. It is aimed at nostalgic game
developers that miss simple times and enjoy creating games like it’s 1997. The
software renderer provides the aesthetic that we all love and the engine
limitations exist to make your creativity shine.

The engine is a fork of the Quake II codebase that focuses on serving as a base
for standalone games. Unlike other ports, it does not aim at being compatible
with mods or the base Quake II game. In fact, many features were removed to
reduce the complexity of the codebase and make the process of creating new
games on top of the engine easier and faster.

Some notable changes include:

  • Removal of overly specific gameplay code, such as enemies and weapons
  • Merge of modules into a single package. No more DLLs, just a single
    executable for client and another for server
  • Removal of OpenGL
  • Minimal dependencies

qengine screenshot

Free, open source and community-driven

qengine stands on the shoulders of giants from the Quake II community. The code
is built upon Yamagi Quake II, which itself contains code from other amazing
projects:

  • Hecatomb
  • Icculus Quake 2
  • KMQuake2
  • Q2Pro
  • QuDoS
  • r1q2
  • stereo quake
  • zeq2

Goals

  • Provide a clean and maintainable base game engine
  • Improve stability across different platforms
  • Enhance the software renderer
  • Improve documentation of asset pipeline

License

qengine is released under the terms of the GPL version 2. See the LICENSE
file for further information.

Compiling

$ mkdir build
$ cd build
$ cmake ..
$ make

Running

The engine will look for game data in the assets folder. You can start from
scratch, or use the original Quake II game data if you own it.

Tools

Included with the engine there are quite a few useful tools. They are:

Mapping

  • qbsp3
  • qrad3
  • qvis3
  • bspinfo

Textures

  • pcx2wal
  • pcx2pal
  • colormap
  • 16to8

Read More

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.